Playersexuality and Plurisexuality in Videogames
Slides and relevant additional information based on a presentation given by Alayna Cole at AlterConf Melbourne 2017.
Plurisexuality | Playersexuality |
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This increase in recorded queer representation is explored in detail in 'Representations of Queer Identity in Games from 2013–2015', a summary of a presentation given at DiGRA 2017.
Types of representation found in the Queerly Represent Me database are discussed in 'Queerly Represent Me and the Underrepresented', a summary of a panel at GX Australia, 2017.
These statistics, the categorisation of games, and how they were analysed is discussed more here.
More on playersexuality in Stardew Valley can be found on FemHype.
More on normativity in Fallout 4 can be found on PlayWrite.
Shaw discusses the 'lost queer potential' of Fable in-depth here.
Clinnick analyses bisexuality and playersexuality in Dragon Age here.
Note: This slide accidentally disregards Isabella from Dragon Age II, who is revealed as bisexual, regardless of the player-character's gender.
Tips for developers
- Establish unique sexual and romantic preferences for each NPC
- Remember that this includes lack of sexual and/or romantic attraction
- Attraction to a gender doesn’t necessitate attraction to all people of that gender
- Give NPCs unique sexual and/or romantic histories
- Make some of these histories queer!
- Establish queerness within the game world
- Ensure there are queer relationships happening outside of the player-character and whoever they romance
More information about how developers can avoid playersexuality can be found on Queerly Represent Me and Gamasutra [coming soon].
Tips for players
- Support games that are representing queerness in interesting ways
- Purchase these games!!
- Contact developers to let them know what they did well
- Contact publishers and thank them for supporting diverse games
- Publicly discuss representations
- Make some of these histories queer!
- Positively discuss interesting, nuanced representations
- Offer constructive criticism of representations that miss the mark
- Keep up the dialogue, because developers/publishers are listening
More information on playersexuality, player-centric design, and a framework for analysing representations will be available in a paper set to be published in 2018.