Accessibility Dos and Don'ts

My GCAP 2017 talk with John Kane presented developers with new ways of considering accessibility, and offered a lot of practical tips. Here they are, in the form of an easy-to-use checklist. Now there's no excuse to avoid making your game a little more accessible!


Control schemes

Do:


Neurodiversity

Do:

Don't:


Gender and sexuality

Do:

Don’t:


Character creators

Do:

Don’t:


Visuals

Do:

Don't:


Audio

Do:

Audio online

Do:


Takeaways


Resources


Published
2017/11/01